If anyone knows the answers to any of these, it would be appreciated :). Do conduit pylon attacks give life on hit?.Remember me Not recommended on shared computers. ![]() I am fairly certain that pet attacks do not trigger life on hit (with the exception of Zombie dogs with the appropriate rune), can someone confirm? In this overview, we tell you everything you need to know about the Necromancer class in Diablo 3, including where to find builds and guides.How do damage over time effects interact with Life on Hit? Do you get any life back, life every tick, life once when the dot is applied? Does it matter if the effects come from a spell or from an item?.Does Wreath of Lightning give life on hit from its lightning? If so, does it do it for each enemy hit (each bolt is a separate animation)? Does the axe from Stalgard's Decimator trigger life on hit? Or the proc from Andariel's Visage or Scourge?ī. Do procs from items trigger life on hit?Ī.If I use Fissure, do I get life on hit from enemies in the Fissure? Do I get life on hit from the arcs between fissures? Explosive Bolts (the Diablo 3 game guide lists this as cold damage) Energy Twister - Mistral Breeze Rune Black Hole - Absolute Zero Rune Fire. If I use Heaven's Tempest, do I get additional life on hit every second if an enemy is standing on the firestorm?ĭ. So we need fire, cold, arcane, and lightning. It deals damage on the charged bolts (255% weapon damage)Ĭ. It deals damage on the initial cast (545% weapon damage)ī. How many life-on-hit effects do I get off this ability?Ī. What about abilities that do a bunch of things that independently deal damage? Fist of the Heavens is a good example of this.If I use an ability that puts a pool on the ground that does damage to things standing in it, do I gain life each time that pool deals damage?.You only gain life once per ability that does damage now, no matter how many enemies it hits?.I guess what I'm not really clear on is how exactly this interacts with various abilities. It's not clear if this was the final implementation when the patch rolled out to live though, and it still leaves me with some questions. 1 So we need fire, cold, arcane, and lightning. I've also found this blue post from the PTR. Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack.Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage. ![]() I've been wondering how exactly life on hit works now since 2.1. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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